Wednesday, July 24, 2013

GAME Plan Progress



GAME Plan Progress
            As of the past week I have started video recording my lectures for flipping the classroom.  The Camtasia software that I am using provides a simple interface for this process.  I find I spend most of my time planning each lecture.  To create a ten minute video segment it usually takes me about a couple hours to prep all the materials for the video.  The majority of this time is spent organizing material from provided PowerPoints in our class textbook (Davis, Frey, Sarquis, & Sarquis, 2009).  I have found plenty of information from videos produced by Paul Anderson in how to properly create videos and how to apply them to a blended learning classroom (Anderson, n.d.).  There are no modifications that need to be made at this time.  Besides the fact that it is taking longer than expected to create these videos I haven’t entered too many problems.  I am curious about implementing some computerized quizzes to accompany the lectures to show that students understand the material presented.  Has anyone used a computer testing service or program?
References:
Anderson, P. (Performer) (n.d.). Reflection on the flipped classroom. Bozeman Science. [Video podcast]. Retrieved from http://www.bozemanscience.com/reflections-on-the-flipped-classroom.
Davis, R., Frey, R., Sarquis, M., & Sarquis, J. (2009). Modern chemistry. Orlando, FL: Holt, Rinehart, and Winsten.

Wednesday, July 17, 2013

Carry Out GAME Plan




Carrying Out GAME Plan
           To carry out my game plan to inspire student learning and modeling digital age work I plan on using the practice of flipping the classroom (ISTE, 2008).  Flipping the classroom is the process of switching the traditional format of lecture and work (Saltman, 2011).  In this process students will review lecture videos and online material outside of the typical classroom setting and classroom time will be devoted to work and applications.  In order to carry out my plan I will need to modify PowerPoints from Modern chemistry to limit the size and content for each video (Davis, Frey, Sarquis, & Sarquis, 2009).  In addition, I will need video editing software.  The form I will be using is called Camtasia.  This software will allow me to simultaneously record media on my screen and record myself going over the material.  The further enhance the content I will be using a digitizer to be able to write out problems on the screen and an ELMO projector to show calculations via a scientific calculator.  I have been doing research into how to best apply these technologies by reviewing examples from www.bozenmanscience.com (Anderson, n.d.)  Paul Anderson has spearheaded this approach to learning for the past several years and provides many insights on to how to appropriately develop a blended learning environment.  I will also be working with a colleague at my district that is planning on apply the same type blended strategy.  I have already started recording lectures this summer and am currently building a website for their storage.
References:
Anderson, P. (Performer) (n.d.). Reflection on the flipped classroom. Bozeman Science. [Video podcast]. Retrieved from http://www.bozemanscience.com/reflections-on-the-flipped-classroom.
Davis, R., Frey, R., Sarquis, M., & Sarquis, J. (2009). Modern chemistry. Orlando, FL: Holt, Rinehart, and Winsten.
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers
Saltman, D. (2011). Flipping for Beginners inside the New Classroom Craze. Harvard Education Letter Tech Talk Series, 27(6).

Wednesday, July 10, 2013

GAME PLAN



GAME Plan
            A solid GAME Plan breaks down into goals, action, monitoring, and evaluation (Cennamo, Ross, & Ertmer, 2009).  My particular goals for using more technology in my teaching would be to Inspire Student Learning and modeling digital age work (ISTE, 2008).  These two goals can breakdown into promoting innovative thinking through real world problems and collaborative work along with demonstrating current digital knowledge along with content and communication (ISTE, 2008).  The action is to use blogging as an effective means for students to share their interest in current issues in science and using multimedia programs to create video lectures to flip the classroom.  My progress in these goals can be monitored through the application of these two activities.  Students at our district continually take a technology assessment that checks for growth in both areas of the NETS that were described above.  I can further evaluate this progress by comparing notes with a colleague that is doing similar activities in a different subject area.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers